About This Game The year is 2030. Business is as usual in the isolated research city of Rokumei–that is until several explosions suddenly go off in the nuclear research facility known as “LABO.” The city sends in “Sirius,” an elite rescue squad, to deal with the situation. But the situation only gets worse when LABO’s nuclear reactor melts down, sending the facility into lockdown–with members of Sirius and survivors still trapped inside. With lethal radiation leaking everywhere and not enough anti-radiation medication to last until lockdown lifts, the survivors make more and more grim discoveries. In their struggle for survival, in a deathtrap full of fire and radiation, they learn that doubt is their greatest enemy, and trust their greatest asset. The story of Root Double features two different protagonists: Watase Kasasagi, a rescue squad captain who has lost his memories in the hours after the incident, and Natsuhiko Tenkawa, a student piecing together the clues in the six days before. The only key to survival lies in the player’s hands with the Senses Sympathy System (SSS). Unlike traditional visual novels, Root Double does not have clear cut “choices,” but rather, the game uses SSS to allow the player to manipulate the story based purely upon emotion. Your emotions projected upon the characters, particularly your trust in them, shape the progression of the story. Only with effective use of this system and completion of both protagonists’ stories can the player piece together the truth and hope to discover a way out of the facility. 7aa9394dea Title: Root Double -Before Crime * After Days- Xtend EditionGenre: AdventureDeveloper:Yeti, RegistaPublisher:Sekai ProjectRelease Date: 27 Apr, 2016 Root Double -Before Crime * After Days- Xtend Edition Key Serial Number root double before crime after days xtend edition. root double before crime after days xtend edition review. root double before crime after days xtend edition walkthrough One of the best visual novels I've ever read and played. If you stick through to the true ending they'll answer just about every question/plot-hole from the beginning, which seemed nigh impossible at first. Definitely worth the buy.. Root double is a good concept which starts off strongly but poor pacing in the second half means it's not something I can recommend.I was intrigued by this concept way back in 2012 so it was good to finally play it. I played route B first since it seemed the more boring of the two (random high school life Vs 9 people trapped underground... one is obviously more interesting than the other). Playing route B first does give you the answers to a few of the mysteries on route A but this was fine since there was still much more that hadn't been revealed by the end of route B. I believe I made the right choice doing B first since the slow down in pacing going from A to B might have made stop playing.After completing routes A and B is where it started to fall down a bit for me. There are two more routes after (Routes C and D) and they have to be completed in order. Route C is very short and is basically just a recap of route A which I imagine would be good if you played A first but if you do B then A then you already know it all already. In route D the pace slows to a crawl. In-game the time it takes is 3 hours but play-time it's much much longer since the whole route is essentially a series of flashbacks going over every single character's life leading up to what's going on at LABO. Without giving away any spoilers, this is how bad the pacing gets: at one point a character notes the time, 1.5-2 hours of reading later the character notes the time again and only 3 minutes in-game have passed.The flashbacks themselves are often incredibly tedious as many of the character's lives intersect so in some cases you end up watching the same scene from 3 different angles. Character's have an extended and brief version of their backstory and obviously you have to read the extended version to get the true ending even though the brief version is usually sufficient to understand their motivation.The senses sympathy system is not really used to it's full effect. In every single situation only 3 values on the sliding scale are ever needed. Although that could probably be reduced to two since lots of the decisions boil down to "Do I trust character A, character B, both, or neither?". I think the game would probably be improved if this system was taken out and replaced with the usually pick one of two or three choices most VN have.After route D I didn't care enough about the characters anymore to actually enjoy the ending. It just sort of happened. All the reveals are made about half to two thirds through route D and after that stuff just sort of doesn't happen in between flashbacks and then all the character's escape. I haven't bothered with the Xtend stuff because of this.Other than this the art and music are both passable. They do their job. Overly-large-eyed same-faced anime characters aren't the most attractive but we're here for the story first and foremost and with a suspenseful story about rescue and escape, pacing is important.. I'm a fan of the Infinity series. I've played them all, Never7, Ever17, Remember11, and also some other titles from the director of this novel that I wont mention because I dont know which is the copyright status of their translations at the moment (unofficial so probably not approved). Prior to this review, I have finished the game (all endings) and unlocked most of the epilogues. Needless to say, I'm also a big fan of Mr. Uchikoshi - and therefore his best friend maker of this game Mr. Nakazawa. So what to say....Spoiler warningBlick Winkel changed his pantaloons and was given a smaller role in this novel, but it's still there. Mr. Nakazawa loves to play with the 4th wall. Wether is Self, Mr. Spirit, Blick Winkel, or Santa Claus, it is always the same thing. So... if you have played another novel made by KID or Regista, you will know what to expect. This is a good point for those that didnt play any other novel from the same author, but for "us" avid readers it feels old quite fast.The twists were all expected, so much so that I often had to shake my head in response to the hints in routes B and D while muttering "Really? Is this it?". Everything feels so simple, so... easy to figure out. It is clearly a more bland, easy going experience if compared to Remember11 or Ever17, it is closer to an anime than a proper visual novel of this genre. I was always expecting a new twist or a final revelation that never came. It feels a bit dull in the end.Some moments were a little cheesy, others were totally out of place. Route A is the best because its something that fans of the genre and the author know and expect\respect, and its great for setting the mood. B feels a bit boring, has its unnecessary moments, classic anime reactions and characters with one note only, to be fair my least favorite despite the good twist, again easy to figure out. D was a bit of a mess, and characters once important were then forgotten in the background with 2-3 lines every hour or even less. The True Ending didnt satisfy me in the least. The Good Endings were fine, but still not really worth the effort because the outcome could be spotted from a mile away.Overall, I consider this one of the lesser titles that Mr. Nakazawa has created, if we speak about the storyline and characters. The bad endings werent so appealing too, R11 bad endings were terrifying and shocking in comparison, something that Root Double lacks. The "main vilain" is a joke, but it serves its purpose. I just wished that the info dumping part would end in route B instead of being dragged on till the very end of D, where any normal person would have noted what was important and could have figured out on his own the remaining answers. Even after the complaints, i recommend this title because its visually stunning, has great voice acting, good sound design, and it embodies a genre that absolutely needs to be ported on to Steam en masse. If you dont mind a very light hearted journey through the lives of nine people trapped in a laboratory dealing with all sorts of dangers and philosophical speeches, and you can get over some really stupid lines, you may enjoy this product. I hope many people get to love this genre so we'll all play new extreme escape adventures of great quality.. I'm only done with the first chapter of Root A, but I can safely say the amount of detail put into this story is astounding. Root Double may be a sci-fi story, but they did so much research to write this visual novel that it actually feels realistic and compelling. They really did their homework.While there's no 1080p, what they've accomplished with 720p is a thing of beauty. Out of all visual novels I've ever read, when it comes to special effects and overall production, Root Double wins easily hands down.I've found all characters are believable thus far and I like it how they stand out in their own ways. As for the music, I think most tracks fit the moment and the atmosphere perfectly.All in all, this has been a great experience for a mystery/sci-fi lover like me!. For those unfamiliar, visual novels are, true to their name, a crossbreed of novels and a visual medium. Think of it as a play with still pictures instead of actors: characters have dialogues, monologues, and non-verbal interactions between each other, all depicted with anime styled drawings, full voice acting, sound effects, and background music. It is a popular medium in Japan and is slowly getting more popular in the west. Root Double is an exceptional visual novel. At a research institude dubbed the Laboratory of Atomic and Biological Organization (LABO for short), multiple explosions occured, leading to a mass evacuation while a research team rushes in. Shortly, a lockdown order was issued in the fear of a nuclear meltdown while nine lives remain trapped inside. Dead bodies with gunshot wounds, people who shouldn't be there, there seems to be a lot of mystery surrounding the LABO explosions and lockdown, and it's one of the things that drew me in. I felt Root Double is about 60% sci-fi and 40% mystery. While it could be seen as a closed circle who-dun-it, it's better to not treat it as such. The mystery is more about circumstances of each character and how they reached LABO, rather than how the dead bodies came about. Everything is well foreshadowed, which contributes to the best part of Root Double: its writing. The other big piece of its excellent writing is its world building (with believable "science" rules), which attributes to the sci-fi nature of this visual novel. While writing, voice acting, art, and music is all excellent, pacing issues prevents it from getting a perfect 10. Many flashbacks at key moments disrupt the flow of the story, and some flashblacks are simply too long, clumped together, and are too similar. Still, Root Double has made its way to my top 5 visual novels in terms of writing, and it comes highly recommended.. I had a bit of mixed feelings about this game. I found Route B to be super boring, but by the time I got to A it was really exciting! To me the mysteries in the game were more than worth playing through to figure out. Definitely worth full price because of how many hours you will spend playing! I bought it on sale though. The enneagram wasn't very intuitive but you get the hang of it after awhile. All in all a very good sci-fi mystery game that I'd go so far as to class with Steins;Gate.
Root Double -Before Crime * After Days- Xtend Edition Key Serial Number
Updated: Mar 19, 2020
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