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Ninjahtic Crack Exe

Updated: Mar 19, 2020





















































About This Game Ninjahtic is an action/adventure platformer with elements of puzzle-solving and stealth. While it's progression is linear, the open-ended nature of every level requires exploration of an abandoned civilization located atop floating islands. Usage of the environment also plays a key role when solving puzzles and dispatching enemy robots throughout.Features: Open-ended levels with various platforming challenges Skill-based puzzles and elements of stealth Supports Xbox 360 controllers 1075eedd30 Title: NinjahticGenre: Action, Adventure, IndieDeveloper:Blaze EpicPublisher:Blaze EpicRelease Date: 6 Jul, 2015 Ninjahtic Crack Exe ninjahtic mind tricks. nil-ninjahtic ronin Over all review:https://www.youtube.com/watch?v=s8dK71r3XGg&t=217sOh my god! Its wall jump, screen based tomb raider!Lol, seriously, its not tomb raider, but if you squint and try to forget that the game description calls "ninja" a guy, you could convince yourself that you're playing a tomb raider de-make. and I'm not even being disingenuous; before I read the description, i seriously thought that the main character was a woman, with the tomb raider comparisons, metroidvania ish gameplay, and character with long flowy hair.Just to recap, we've had ronin, dag, imp/fiend and now some guy who literally goes by the name "ninja", and ninja is an archaeologist, with there being so much cross over in the world of feudal wars and ancient grave robbery. The story starts out in some ancient Mayan refuge that's been taken over by red robots and security drones, and your job is to get some treasures from the site. But after venturing around, you'll find that the treasures are actually keys for opening locked doors, and then the key hunting puzzles are on.The metroidvania elements make a return, but ninja isn't ronin or impfiend by any means. There's no double jumps or air dashing in this game, instead the jumping is like mario meets later megaman. So theres wall jump and slide, but you can jump higher and faster if you're moving faster.The game is still solid, and i like the art style of this one.. its another screen based wall jump platformer, but its trying to be more action adventure than wall glider simulator. Once again it is impressive, if frustrating, but i have 3 Major gripes about the game, none of which are game breaking, but something the developer might want to keep in mind at any rate.(1) DO NOT PUT TWO SCREENS IN THE SAME AREA THAT ARE NEARLY IDENTICAL!!! Identical screens/areas back to back can be used in horror games to instill a feeling of fear or confusion (and later on,the similar room area can be used as a point of navigation). and a series of repeated screens from a long forgotten part of the game can be used to bring the character back and hint that your character is going back in order to discover some secret. BUT IN THIS GAME near the end of the last level, i kept getting turned around because 2 of the "forks in the road" looked incredibly similar, and since i had completed both dead ends on one fork, i was now neglecting the other.Once again there's no map, but the game locks you out of completed areas and levels aren't a confusing mish mash like they were in "... pixelated fist", so it doesn't really need one, it just requires the player to think, which is actually a welcome change of pace, as long as trick identical screens dont turn you around(2)KEY CARD FRACTALLING IS ANNOYING! I'm grateful that this is mostly left up to near the end game, once, but making a HUGE journey through the level to get other keys just so you can get another key to the main puzzle is really easy to get wrong. Done right it can feel like a quest within a quest, or a stand out in the adventure. here there's really nothing telling you that this is what you're doing and it FEELS long and arduous to do so (EVEN IF ITS NOT). SO by the end of the pathway that i was following it feels like a slap in the face as my reward is a key card to another door that gives me... a key card. either make the fractal journey a test of the some new skill that we HAVEN'T BEEN USING or make it feel special to the player in some other way like a new means of getting around or the reward can be a fun freebee level or SOMETHING. The way it's done here feels like i was just getting key cards for one other key card. AND I'M NOT TALKING ABOUT THE MID GAME WHERE THE PUZZLE IS FINDING WHAT DOOR TO GO THROUGH FIRST, that specific section is well done and its just the right length accounting for distance and "key card layers". And the night level, getting the card FOR THE DAY SECTION is in itself a good example of this, so why fractal within the night level to get keys for keys sake? ITS ♥♥♥♥♥♥♥♥!(3) DON'T CHANGE THE RULES OF THE GAME FOR THE FINAL BOSS FIGHT. the final boss can only be attacked for .5 seconds right after it attacks, and for the FIRST TIME IN THE ENTIRE GAME: GOOMBA STOMPING IT DOES 0 DAMAGE. through the game, your opponents don't have a rhythm of attack and counter, and head stomping always works. So getting used to this for a very hard to get to level was its own pain in the neck.I would like to suggest a final cut scene where ninja is going back home with the alien tech, given the nature of the subsequent games.Still is it good, yes, it is. but i cant help but feel that blaze epic is falling into bad habits. If all of his games had been one form or another of the first samurai jazz; that is, a top down hack and slash game like a cross between the legend of Zelda and kingsfield, i'd have been worried then too. I'm begging to think that blaze is losing faith in his ability to design new games, not only from the atmosphere of each game fluctuating between feeling immersive and feeling like a pretty background picture but seriously some of the platforming tropes and puzzles are starting to feel very familiar... and as I've played all 3 ninjahtic games already, i can say (with certainty) that feeling isn't going to go away.. The mechanics take getting used to, but even once you do, the game's just boring. It's repetitive, drags on and on, and feels like work. Battleblock Theater is way better.. In conception, this game sounds decent.In execution, NOOOOOO.Both on a control level and a design level, this is a disaster.The movement is stiff. When you land from a jump you're stuck in place for a moment. The wall running mechanic that is super important sometimes doesn't work, arbitrarily. Climbing onto ledges only sometimes works. Sprites don't always line up with hitboxes - poles especially, but sometimes the edge of a ledge seems too close and you fall off without jumping.But the design is worse. There are five boss fights in the game, but surprise, actually only three. The third boss is both the first and second bosses at once, the fourth is two of the first boss. Okay, so it's a little repetitive there. And also everywhere else, too. The game tries to be "exploration-based" but aside from one branching path point in the first zone, it's entirely and wholly linear, so you can end up going down a path only to reach a dead end because you don't have the right key. And the third zone is atrocious with this, requiring you to go all the way to the end of the zone, back to near the start, then pretty deep in and work your way back to the start, with where all the key locations are. It's FILLER, plain and simple. The second zone has a bit of this design too, and it's just a huge time waster.The enemies in the game can shoot bullets at random intervals and without any sort of warning, so getting past them in some spots really just comes down to luck. The combat isn't very satisfying and in the second zone onward most things take too long to kill. All the bosses are way too tanky, too, they all only have one attack so it's just a tedious slog.The dungeons are all designed so that you end up having to go all the way to the end and back in most every dungeon that doesn't end in a boss, which is just, again, filler. Such a waste of time.I'm prepared to say, at this point, that the developer behind these games really needs to take up some game design lessons or just outright quit, even aside from the horrible controls there's not even any potential in this game, it's badly design, not very fun, and the only reason I played to the bitter end was mostly to say I did, I hate giving up but I considered it with this one.Avoid at all costs, avoid the developer's games at all cost. I still have two more of these to play but I don't know if I can take another game like this.... What is Ninjahtic? Ninjahtic is a fun platformer , that requires more and more skill the further you go. It also requires good space awareness. See, the game is kind of like an open world metroidvania , except you don't get new skills or stuff , you just need keycards to proceed in the different areas , some time the keycard you need will be in an area that you need a different keycard to enter , and so on. So if you , like me , play the game with long breaks (I'm talking 2 days between play sessions) you can get easily confused as to where you have already been , and where you needed to go. But that is what makes this so much fun, that is what made me feel like a kid playing on my knockoff nintendo way back. The graphics sure helped too . Well , I haven't played a game that made me stop for a moment and take notes or draw a map , in a long time. Combat is pretty fun as well , with some rooms requiring you to kill a specific enemy in a certain spot with a certain attack (you basically have 2 attacks , depending on which direction you are pressing the analogue stick in , while you are mashing X) in order for their dead body to press a pressure plate located somewhere in the room. Every now and again you will meet a boss , and on later stages even two at once , which add a whole new level of challenge , seeing how everything insta kills you and every time you die enemies respawn with full health. Oh , almost forgot to mention , different types of enemies have different HP and mostly require multiple hits to die. They also have different attacks , like , melee , lasers , and electric shock waves, which adds some tactical element to combat.. It seems like a nice game if you like 8-bit platformers.. Can`t recommend this game -poor control of wallruns and jumping edges-too much backtracking-floppy, uninspired designa chore to play. Got this game super cheap but still don't enjoy it. I'm giving a good review becuase it is good for the price but it has some pretty glaring problems that annoy me in any game. If this is one of your first games made i say its a good start, but these are things i generally hate in any game.1. its a jumping game and the jump mechanic is crap. Its not a hard fixed jump length but this game is constantly trying to force you to a fix amount in a given direction. its like you always have to jump atleast 6 feet to the right. 2. The wall grab/run mechanic is crap. Its like i have a magnet sometimes and then other times i'm spiderman running up the wall. also dropping off a ledge on the right wants to push you 5 feet to the left. Which is odd since i'm not jumping off said ledge. 3. You have predefined screens were everything resest each time you die. So you have a good deal of screens that you have to wait, stand still, etc until you can acctually move. Gets annoying when your dying several times on a level to not just beable to just go. nothing fun about starting over and standing still becuase the map is designed so i stand there. If i wanted to do that i could just hit the pause button.4. Your non-linear map design is good but constantly being given multiple directions to go and then finding out the 2nd direction you went is still not the right direction, gets old. Maybe i'm missing something but i see no direction in which direction i should be picking. 5. The keys that open doors are not always made clear. Or maybe i'm dumb and i'm not getting it/ seeing what item is needed to open a given door. Maybe make the doors bigger and colored different instead of a barely visible image spray painted on a wall.For the haters, not saying games to hard rather it has some generally annoying features to it.. Great platformer.. Very nice game, if you love ninjas and fnatic you'll gonna be a Ninjahtic soon.

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